I design and build scalable multiplayer systems and game server architectures. Specialized in high-performance networked gameplay, backend infrastructure, and technical leadership for distributed game systems.

Projects

Tech Stack

Technologies and domains I’ve worked with across game development, multiplayer systems, backend infrastructure.

Game Engine

UnityConstruct

Multiplayer & Networking

WebRTCPhotonNakamaMirrorSmart Fox ServerVivox

Programming Languages And Frameworks

.NETJava Node.jsDockerLinux

Architecture

Clean ArchitectureDDDEvent-Driven DesignOOPDOP

How I Can Help

If you’re building a multiplayer game or a scalable game platform, I can help you design, implement, and ship it with production-ready engineering practices.

Multiplayer Game Server Design

Server-authoritative architecture, matchmaking/session lifecycle, reconnect & state recovery, and scalable room orchestration for turn-based and real-time games.

Real-time Networking & WebRTC Systems

Real-time messaging with WebSocket, latency-aware synchronization, and WebRTC voice solutions (SFU/MCU) including recording, isolation, and secure storage.

Game Backend & Cloud Architecture Consulting

Designing backend services, APIs, and observability (logs/metrics), plus deployment strategy using Docker and scalable infrastructure patterns.

Technical Leadership for Game Teams

Technical direction, architecture reviews, clean code practices, and helping teams ship reliably through better planning, testing strategies, and risk reduction.

Experience

Medrick

Medrick

Senior Unity Developer

Jul 2025 — Present

  • Multiplayer game server architecture
  • Real-time systems & state recovery
  • Date Orientated Programming
  • Clean Architecture Implementation
Unity.NETC#Docker
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EverGame

EverGame

Senior Unity Developer & Game Lead

Aug 2024 — Jun 2025

  • Architected web-based game systems and online mechanics
  • Developed web SDKs and client-side streaming solutions using Nakama
Unity.NetNakamaGame Server
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RahatBin

RahatBin

Unity Developer

Nov 2023 — Jul 2024

  • Implemented WebRTC-based audio and video streaming modules
  • Developed game UI and in-game systems including anti-cheat, notifications, and IAP
UnityC#WebRTCDoTweenREST API
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Banico

Banico

Unity Developer

Oct 2023 — Nov 2023

  • Developed and refined game user interface systems
  • Improved game AI behavior and decision-making logic
  • Identified and resolved gameplay issues to enhance player experience
UnityC#DoTweenREST APIIn-App Purchase
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GamingCloud

GamingCloud

Co-Founder & Developer

Oct 2019 — Oct 2023

  • Developed core services for a cloud gaming platform with multiplayer and real-time systems
  • Implemented WebRTC voice communication and server-side game logic
UnityC#JavaWebRTC
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Unizone

Unizone

Co-Founder & Content Creator

Jan 2020 — Jan 2022

  • Founded and managed Unizone, a game development YouTube channel with 900+ subscribers
  • Created educational content focused on Unity development, game design, and industry trends
UnityGame Development
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