I design and build scalable multiplayer systems and game server architectures. Specialized in high-performance networked gameplay, backend infrastructure, and technical leadership for distributed game systems.
Projects
Tech Stack
Technologies and domains I’ve worked with across game development, multiplayer systems, backend infrastructure.
Game Engine
Multiplayer & Networking
Programming Languages And Frameworks
Architecture
How I Can Help
If you’re building a multiplayer game or a scalable game platform, I can help you design, implement, and ship it with production-ready engineering practices.
Multiplayer Game Server Design
Server-authoritative architecture, matchmaking/session lifecycle, reconnect & state recovery, and scalable room orchestration for turn-based and real-time games.
Real-time Networking & WebRTC Systems
Real-time messaging with WebSocket, latency-aware synchronization, and WebRTC voice solutions (SFU/MCU) including recording, isolation, and secure storage.
Game Backend & Cloud Architecture Consulting
Designing backend services, APIs, and observability (logs/metrics), plus deployment strategy using Docker and scalable infrastructure patterns.
Technical Leadership for Game Teams
Technical direction, architecture reviews, clean code practices, and helping teams ship reliably through better planning, testing strategies, and risk reduction.
Experience
Medrick
Senior Unity Developer
Jul 2025 — Present
- • Multiplayer game server architecture
- • Real-time systems & state recovery
- • Date Orientated Programming
- • Clean Architecture Implementation
EverGame
Senior Unity Developer & Game Lead
Aug 2024 — Jun 2025
- • Architected web-based game systems and online mechanics
- • Developed web SDKs and client-side streaming solutions using Nakama
RahatBin
Unity Developer
Nov 2023 — Jul 2024
- • Implemented WebRTC-based audio and video streaming modules
- • Developed game UI and in-game systems including anti-cheat, notifications, and IAP
Banico
Unity Developer
Oct 2023 — Nov 2023
- • Developed and refined game user interface systems
- • Improved game AI behavior and decision-making logic
- • Identified and resolved gameplay issues to enhance player experience
GamingCloud
Co-Founder & Developer
Oct 2019 — Oct 2023
- • Developed core services for a cloud gaming platform with multiplayer and real-time systems
- • Implemented WebRTC voice communication and server-side game logic
Unizone
Co-Founder & Content Creator
Jan 2020 — Jan 2022
- • Founded and managed Unizone, a game development YouTube channel with 900+ subscribers
- • Created educational content focused on Unity development, game design, and industry trends
